have revolutionised AI, and where every game now boasts an advanced physics engine (at least on the box). How could the Source engine stand up to the might of Unreal 3 technology? Would the gameplay be so enthralling in a world where F.E.A.R. and Oblivion released and Gears of War, The Darkness and Call of Duty 3 on the way, I felt concerned that it was Half-Life 2’s turn to look like its shelf-life had expired. Overnight, Valve had upped the ante and produced something that made every other 3D shooter on the market look stale. When the game launched on the PC at the tail end of 2004, its killer combination of the Source graphics engine and powerful real-time physics was groundbreaking.
Last year at X06 I saw Half-Life 2 running on the Xbox 360 for the first time and, to be honest, I felt worried. ”’Platforms: PC, Xbox 360, Playstation 3 – PC & Xbox 360 versions reviewed.”’