Sins of a solar empire rebellion maelstrom

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This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.

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Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.Added potential for 0-2 (from 0) neutral crystal extractors at Comets.This should help prevent very distant planets from instantly going neutral from Open Rebellion. Updated Allegiance progression in Gameplay.Constants on the later stages to drop by.Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.Removed defenders from Antimatter Fountain.Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.